Jan. 19th, 2017

pocketseizure: (Gator Strut)
I am all about this essay on modding, accessibility, and gaming:

You'll hear all sorts of discussion about the way a game is "meant" to be played. But this sort of analysis is unfair to players! Games are so often dismissive or unaccommodating, and the culture that has formed around it equally so — it prides itself on games that encourage huge time commitments, are prohibitively difficult, or pile on a ridiculous number of things to attend to. It's a culture that's fueled by a desire to feel accomplished, by winning out against a stacked deck.

I'm considering getting myself a desktop PC. This is mostly so that I can run the current edition of Photoshop without my laptop crashing, but I'd be lying if I said I don't intend to cheat at games that are too difficult or too time-consuming.

Back in the day, I used to love my Super NES Game Genie. I enjoyed using it to explore the maps of games I had no desire to master. Some people say that the experience of playing a game shouldn't be like walking through a museum, but why not? Some of us really enjoy walking through museums, and there's no shame in that.


pocketseizure: (Default)
Pocket Seizure R&D

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